Over the years we have not only modified and changed our views and interpretations in defining what art is and what art is not, we have also looked more closely at the tools we use to make art. Whenever art is created with brand new materials or cutting edge technology, you can be sure you will inevitably have to deal with some kind of negative criticism. When the camera was introduced to the art world, photography was rejected as a valid form by the art establishment and it was not until years later that it gained a bit of grudging respect. It has been no different since then and whenever new techniques are involved any artist attempting something new and revolutionary must know that they will face many questions regarding their work. Using a computer to create art is certainly a new technique and certainly different than painting with a brush or carving with a chisel. But—is it art or is it not art?
The computer has been developing very quickly and, just as quickly, has pushed its way into the art world. There is a new concept of art, created with a computer, called interactive art. This is where a person is involved with the artwork as it is being created. Whitney Artport is a museum portal to this net art. There you will find many different results of computer-created art. To name a few, there are: Screening Circle, The Battle Of Algiers, The Dumpster, Structures, and Untitled Landscape #5. Here is where one will find interactive art. It might be enough to just like or dislike this art form just by the way I respond to it but—what if I wanted to use the art guidelines that were first conceived a few hundred years ago? If I was to ask David Hume about computer art, his response might have gone like this: “One must be educated in this field of computers in order to decide whether it is art or not”. On the other hand if I were to ask Emmanuel Kant a similar question, his response may have been: “Does this artwork strike you emotionally, does it heighten your senses when you view it, does it present beauty to you? If it does, then it must be considered to be art”.
Dumpster
The Dumpster is an interactive on-line piece of artwork. This is a site where information has been gathered from on-line bloggers to create art. One could make an argument that because it was assembled interactively with others, it isn’t art. Why not take a minute and think back in time to the sixteenth century when painters and sculptors like Titian, Caravaggio, Michaelangelo and Leonardo DaVinci all had assistants and sponsors when they produced their masterpieces. In actuality, they had people helping them create their art work. I don’t know anyone that would wish to discredit the works of Titian because he had students filling out his large canvases.
Modern artists have considerably extended the practice of painting to include the collage and have incorporated different materials such as sand, cerement, straw or wood for texture. Artists use these materials to express themselves with emotions that don’t have to be recognized but rather to be felt. Could this idea possibly be an extension of the paint on canvas that has lead to interactive computer art? I think so. If we were to take into consideration the philosophies of Hume and Kant, we can easily apply them to interactive and computer art. I believe that if it is a good piece of art it won’t disappear but will stand the test of time. I think the most important thing is to remember is that art must inspire beauty and create an emotion for the viewer. We must apply the same rule for any type of instrument that is able to create art.
Once computer technology was improved and perfected in the late 1990s, computers were marketed for the average home. It wasn’t long before everyone had a computer in their home and this, in turn, meant there was a need to create programs for the computer. Flash, Adobe Photoshop, Adobe Illustrated, Sketchbook Pro, Art Range Corel Painter, Graphics Designer, Dreamweaver, and many more soon appeared on the scene. These new programs made it easy for people to think that it could be possible that even the average person could create an art form. I think the important thing to note here is that even though you have used the computer and the program to create something, it is the person using the program that is the artist, not the computer or the program.
When using a computer you must first choose a program, become familiar with it, and then be willing to continue to adapt as the program evolves and adds additional changes and revises or your artwork will quickly become dated. Keeping up with the latest technology as each new program change is announced can become expensive. On the other hand you have the capability to edit, delete or eliminate work as you create it. It’s very easy to produce many copies of your work even though having many copies of your work in existence can devalue an individual piece. I think that it is important for me to feel that the more people that can enjoy my work the better I like it. I believe the more copies in existence, the easier it is to gain a reputation as a professional. The downside is, of course, should you acquire a reputation, you may not want too many copies floating around in the market.. I think this is a personal choice by the artist and, if you are concerned about the ease of reproduction via the computer, maybe you should rethink your choice of medium.
Finally, I feel digital art is an art form that should be considered valid and not dismissed. It takes a great amount of skill, effort and patience, just as traditional methods do. I don’t think one should be judged by the tools they choose to create art, but by the results they can achieve. One still must have an understanding or knowledge of light, shadows, forms, shapes, lines and color. Without knowledge of these fundamentals most art will turn out to be second rate. I think Hume would agree with me here. As I said before art is an expression of what is beautiful to an individual. If you are creating something that is pleasing to the eye and gets to hang on someone’s wall, does it really matter how it was made?
Bibliography
1. http://www.youtube.com/watch?v=BZysu9QcceM
2.
Philosophy of Art, Hume/Kant, Summary and Comparison.
Web address:
http://www.mnstate.edu/gracyk/courses/phil%20of%20arthume
and Kant.htm.
3.
A History of Graphic Design by Philip B. Meggs.
4.
Janson’s History of Art, Western Tradition by Penelope J.E. Davis,
Walter B. Denny, Frima Fox Hofrichter, Joseph F. Jacobs,
Ann M. Roberts, David C. Simons.
5. http://artport.whitney.





